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iOS Development using MonoTouch Cookbook, by Dimitris Tavlikos
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The book is written in a cookbook style, presenting examples in the style of recipes, allowing you to go directly to your topic of interest, or follow topics throughout a chapter to gain in-depth knowledge. This book is essential for C# and .NET developers with no previous experience in iOS development and Objective-C developers that want to make a transition to the benefits of MonoTouch and the C# language, for creating complete, compelling iPhone, iPod and iPad applications and deploying them to the App Store.
- Sales Rank: #1902551 in Books
- Published on: 2011-12-14
- Released on: 2011-12-14
- Original language: English
- Number of items: 1
- Dimensions: 9.25" h x .87" w x 7.50" l, 1.45 pounds
- Binding: Paperback
- 384 pages
About the Author
He has worked as a programmer for a major IT company in Greece. With almost 10 years of professional programming experience with .NET and Mono, he now works as a freelance C# and MonoTouch software developer and offers expertise to various projects for companies around the world. In his spare time he enjoys blogging about his "adventures" in coding and tries to fill his camera's memory cards.
Most helpful customer reviews
4 of 5 people found the following review helpful.
A great resource for C# devs looking to do iPhone development
By Steve Bate
If you need to get up to speed with Monotouch, the framework to help you build iOS apps in C#, then this book will help you be productive in a very short space of time. I really like the recipe/cookbook format as it means I can dip in and out easily, just concentrating on what it is I'm trying to achieve at that point in time without having to wade through lots of extra text to find the good stuff.
It's easy to read and, quite importantly, uses XCode 4 which makes a big difference as there were some major changes over earlier versions which make other Monotouch books look a bit dated and sometimes harder to follow by comparison, though they all have something to offer. This book touches on a wide range of topics and even covers some of the newer iOS 5 features such as Twitter integration.
In short, if you like to develop in C#, and want to write iPhone apps then this book is a worthy investment. Highly recommended.
1 of 1 people found the following review helpful.
Dimitris Tavlikos: iOS Development Using MonoTouch Cookbook
By moljac
Dimitris Tavlikos: iOS Development Using MonoTouch Cookbook
"iOS Development Using MonoTouch Cookbook" by Dimitris Tavlikos (ISBN 978-1-84969-146-8) by Packt Publishing as the title suggests is the collection of over 100 how-tos and recipes on how to program for iOS with MonoTouch. MonoTouch is technology developed by Xamarin on top of Mono Project (port of Microsoft .net framework to non-Microsoft platforms).
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Initially during reading styling might cause some confusion. Namely each recipe consists of (among the others) "How to do it" and "How it works" sections. "How to do it" section explains in form of the numbered list steps necessary to accomplish task and "How it works" explains the internals of those steps sometimes in the form of numbered list, but not corresponding to list in "How to do it" and sometimes in textual free-form. When explaining in the form of numbered list smaller off-by-one mistakes happened like on page 50 where item no. 4 explains code in item 3.
Generally for experienced c# and .net programmer those imperfections should not make a big difference, because the book is exactly what one might need for transition from Microsoft's .net world over to Mono and then to mobile platforms like MonoTouch and/or Mono for Android.
The book does not dive deep into specifics of Mono, what is and what is not implemented comparing to Microsoft's .net, but gives steps how to use iOS as mobile platform, its features and how to implement those in c# code.
The book starts with introduction to development tools Xcode and MonoDevelop which might be very important for versioned Visual Studio users - especially Xcode usage. This part gives appropriate amount of information to start developing iOS applications.
In following chapters author gives overview and steps how to build UI with Views and View Controllers and these chapters are crucial for classical .net developer, because they explain iOS UIKit which is different from Microsoft .net UI frameworks like Silverlight, WPF, WinForms etc.
Following three chapters deal with bare minimum to start with data management, file system, serialization, database support, displaying data and web services.
Chapters 8 through 10 deal with classical mobile smartphone device features like telephony, multimedia, location services with maps and interaction with device hardware (motion, orientation, accelometer and gyroscope).
Last chapters deal with graphics system and Animations for more compelling UI design and development, multitasking, localization and very important subject deploying iOS apps.
The book covers Xcode 4 and end up with overview of some of the new features of the iOS 5.
The book can be recommended to any experienced developer needing just to start developing for iOS devices without diving too deep into internals, although there are enough tips and hints in "There's more..." part of each receipt allowing reader to look for more information.
It is important to mention that, for developers with this book at their disposal, all code snippets allow one to write code snippets for Visual Studio without much hassle.
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0 of 0 people found the following review helpful.
Fantastic book
By Tinashe Rondozai
Who knew it could be this easy? This liberating? This empowering? Finally the shackles of XCode's cryptic syntax and 1995-calibre IDE are broken! At last the HTML5/Phonegap monkey is off your back, with it's UI quirks, debugging and native access limitations!
Even though the OS and IDEs have moved on since this book was released, it's still really practical, lucid and manages to find that delicate balance between holding your hand and challenging you.
Highly recommended! However, a strong warning for anyone coming from an Objective-C or HTML5 environment: this book may evoke feelings of intense anger or depression. You can never get that time back.
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